![]() Players will be looking to get inside a building that sits near the second Goon and on the northeast side of the yard. This should leave two Goons, both of which can either be killed or avoided. When all the barrels are gone, use a pistol to headshot the lower level foes, then a rifle to take out any Toads situated on the rooftops. Once you get the melee throw ability it's easy. Zere Rescue Zere Check the back of The Garrison for another entrance Climb to the roof Find the entrance into the building Look for Dr. Two clogging up the whole bottom of this thread doing the exact same thing. The Pit is the sixth story quest available in Dying Light. It's such a piss take how many bots there are now. Guns aren’t so bad here since the substation is closed off, meaning more undead scum aren’t going to join the fight if there’s a little raucous. This is a video about how to beat the arena of The Pit story mission in Dying Light on Nightmare difficulty (Non NG+), with a scratch character. Once Crane is safely situated on top of a shipping container, get out a gun and start shooting all the red barrels laying about the area. Just be sure to watch out for the zombies on either side. To the right of the fence is a rock that players can climb on to gain access to the area. Oh well, head to the new waypoint on the map and climb the stairs to reach a barbed wire fence that encompasses the tower. For a walking dead man.Not that we’re complaining, but it seems that an access card is kind of silly for someone with our excellent free running abilities. Is this your first feeble attempt at controlling your own destiny, Crane? Too little, too late, I fear. There are also several different spike traps and gas cannisters. Firecrackers, throwing stars, and pipes can be found across the arena to serve as weapons. There are several large containers, each holding a considerable number of infected inside. When he awakens there is a large crowd present above the Pit and the challenge begins. After a short conversation, Rais knocks out Crane. Rais had taken away Zere to lure Crane into a trap, and now, with Crane surrounded, he takes him to his private arena - the Pit, confiscating all his belongings first. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. kill the demolisher go outside quit to the main menu then return to the game to make it respawn. Take him away from his prison, only to see the lights go out. go to the wharf and look for a dark hollow close to the north loop radio tower theres one inside. At the end of the garage, one of Rais's men breaks down a door to a side passage, which leads to Zere. Be sure to check around in the openside passage of the garage as well, since another three boxes with rifle ammo can be found. Dispatch them in order to proceed further to Zere. Broadcast - Dying Light Wiki Guide - IGN CCC: Dying Light Guide/Walkthrough - Story. Within the parking garage, numerous of Rais's Bandits are located, all of them armed with military or police rifles. Demolisher (0:42)Banshee (1:10)Volatile (1:40)Goon (2:25)Volatile Gam. Two Police Rifles, a German 9mm pistol, as well as a box of rifle, and three boxes of pistol ammo can be found in one of the rooms. Make your way over there, and be sure to check the rooms. Zere is nowhere to be found, so Crane contacts Brecken, who recommends checking the lower parking garage. Be mindful, as on the lower floors several of Rais's Bandits can be found. The system is down, so the doors will have to be pried open and a manual descent must be performed. After this conversation, head towards the elevator. The Ministry hesitates, but agrees to give Crane 48 hours before they bomb the place. Crane persuades them to reconsider carpet-bombing the city, as Zere is working on a cure. Once inside, Crane attempts to contact the GRE, only to find out they have been overtaken by the Ministry of Defense. A latch in one of the buildings atop the roof will lead inside. Keep in mind that the roof is home to several of Rais's Bandits, so take them out in order to progress safely. Make your way to the back of the building and climb to the roof in order to find a way inside. Brecken will send Crane out to Rais's Garrison, as some of Rais's Bandits were seen headed that way.Īrrive at the garrison to find the place shut down, with the doors sealed. He informs Crane that Rais's men took Zere and drove off. Upon arriving at Zere's trailer, Maalik is found badly injured. Arrive at the safe zone to see that Rais's Bandits have taken over the place. ![]() While the two talk, a loud explosion comes from Dr. With Rahim having died, Crane goes to Brecken to bring him the bad news.
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